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60 Game Reviews

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Addictive!

Really fun, until it bugged and I couldn't move on.

Inglor responds:

did you try adjusting the quality?

YES! Number 3!

Ah i love these games. Pure eye-candy. I can't believe you will stop making these now... I almost thought that these would go on forever :P!
Anyways, very gj!!!

I don't get whats so cool about it.

Its the same thing over and over again only with different animations.

boring.
oh and btw, you can't really call this a game. It's a.... i don't know... 3dboxthing? but its not a game. No plot, no goal.

Pretty good!

*Swedish*
Yo! Phet! Kul tycker jag. Fin stil på graphs osv. Fortsätt så!

I dont know why but...

I love it!! Somehow, I just want to keep playing. Yes! You should really make more levels (And a music selecter).
The graphics are plain but slylish! You could improve stuff to make them more interesting, but its pretty good as it is!
Keep it up!

(Oh, and thank god you didn't use buttons with the RollOver command :P!)

wtf.. Newgrounds bug?

You gave this entry a 0!

You're the saviour! You are one of a number of people who have helped keep this entry in the Portal!

I voted 0 damnit!!!

Ultima-pig responds:

I take it you didn't like it much then ;)

sry..

Well. The first one and the punch thing was ok. But the rest was just rotating movieclips....

Script for a rotiting clip.
onClipEvent(enterFrame) {
_rotation+=10
}

or a little more advanced (the one you use (OVER AND OVER AGAIN!)):

onClipEvent(enterFrame) {
speed+=1 // or speed++
_rotation+=speed
}

WOW! That was some serious coding man!!!
sry.. but be more creative. Like the first one! That was pretty cool!

Hope you do better next time.

You call that a storymode??

Killing until a door opens.... yeah.. what a story..
Thing - Thing 1 had a story...
I love everything else.

Master tutorial?

Uhm.. Yeah, that wasn't good... at all... 4 pages of info, about 3 things.

Pretty good.

but you forgot the most important thing in "Money" variables. Its not very cool to get - in money and just be able to buy and buy. you should add this:

on (release) {
if (price>money) {
gotoAndStop("getMoreMoney")
}else{
gotoAndStop("ItemGet!")
}

Thats pretty important in games with money.
pretty gj anyways.

Age 33, Male

Sweden

Joined on 3/19/03

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